top of page

Immersive Technologies

I worked on the award winning HTC Vive as a Senior Prototype Developer. I helped create dozens of experiences to test, validate, and inspire people to embrace and experience what VR is about. I worked across the pacific ocean from Seattle to San Francisco to Taiwan in order to get the HTC Vive from a idea to product.

After leaving HTC I co-founded Doghead Simulations as the CTO and created rumii, a virtual reality collaboration and conferencing software. We shipped across PC VR, Mobile VR, Oculus Go, Oculus Quest, Mobile and Desktop using Unity. 

Currently I am working as a Immersive Experiences Developer at Valorem Reply creating custom Unity experiences for Hololens 1 and 2.

Developed Social Avatars that worked across Desktop, Mobile and VR

Developed Social Avatars that worked across Desktop, Mobile and VR

Digital Instructions

Developed a Digital first guide that helped augment employee skills through interactive step by step guides

vive home app list

Developed the first 3D Home Launcher in VR for the HTC Vive

Controller Prototypes

Developed multiple prototypes for User Research to use to help improve and develop the original HTC controllers

Enabled rumii to be a social VR experience that supported 20 Oculus Go devices in a single session for Full Sail University's Behind the Scenes Tour

hand resize

Developed innovative ways to inform user of hand interactions for rumii

Digital Twin Demo

Developed a Digital Twin Experience that showcases how IOT and AR can work together on the field


Patent Inventor - A method for virtual reality (VR) includes displaying a VR viewfinder illustrating a preview image corresponding to a portion of a VR environment, sensing a first actuation movement of a VR controller for photographing, and capturing a VR photograph corresponding to the preview image illustrated in the VR viewfinder in response to the first actuation movement of the VR controller for photographing being sensed.

Patent Pending

Patent Inventor - A method for virtual reality (VR) includes sensing a dragging movement of a VR controller during a period that a trigger of the VR controller is triggered, and displaying a plurality of icons of a tool menu in a VR environment corresponding to a dragging trace of the dragging movement of the VR controller. (Patent Pending)

bottom of page